One of the card games that my brother Mike learned on one of his road trips was called "Hand and Foot". He always wanted to get a copy of the rules from my Uncle Tom. So, the last time I was there, I copied these down. It's a pretty nice game. One of those that you can play, and still visit with friends. Complicated enough so that somebody with more skill can win more frequently, but enough luck so that younger players still have a chance, and can still have some fun.

Hand and Foot as played by the Tom Vrtis family

  • Use the following number of decks including jokers for the indicated number of players.
    3 decks for 2 individual players
    4 decks for 3 individual players
    4 decks for 4 playing as 2 partner teams
    5 decks for 5 individual players
    5 decks for 6 playing as 2 partner teams.
  • Draw for partners – High card start game. Either team play for individual play.
  • Each person deals two 11 card hands (face down) and passes 1 hand to the left. You may now look at your hand (the one you dealt to yourself). Your foot is the hand that has been passed to you from your right. You may not go into your foot until you have played all the cards in your hand.
  • Draw two cards each turn, and discard one.
  • You need the following points in order to open:

2 or 3 players

 

4 or more players

 

Current Score

Points needed

Current Score

Points needed

0-1500

50

0-2000

50

1505-3000

90

2005-4000

90

3005-4500

120

4005-6000

120

4505-6000

150

6005-8000

150

6006-7500

200

8005-10000

200

  • You must have a natural book to go out. If you have to use a wild card to make your initial count, you cannot use more than one wild card in each beginning book. You must have at least two naturals and no more than one wild card in the start of each of your books when you lay down your initial meld. Should you draw 7 natural cards, it is an automatic meld regardless of the number of points needed.
  • A mistake inputting down meld is a minus 500 points from the total score at the time of infraction. It does not change the amount of meld needed prior to the mistake.
  • You may take the discard pile only if you have a matching pair of the top card in your hand. And, you must take the entire pile. You may play only the top card during this turn, and any others out of your regular hand. But you may use a card that you picked up as a discard.
  • The red or black thress cannot be used to make a book. The red three can count for 100 points when laid on a natural book. But it will cost you 500 points if you are caught with it in your hand or foot The black threes are only used for discard, and freeze the discard pile as does the red threes. The only exception to the use of the black three is if you can meld three of them to go down and out and have no discard.
  • A book consists of 7 cards. A natural book (a red book) is 7 natural cards (no wild cards). It is worth 500 points. An unnatural book (black book) is a combination of naturals and wild cards. You must have at least four naturals, and no more than three wild cards in a black book. Once a book is closed, you may add more naturals to it. When closing a natural book, put a red card on top. Put a black card on top of an unnatural book.
  • When playing partners, you partner must be in their foot and you must ask them if they want to go out before you can do so.
  • Whether playing partners or individual, you must have a natural book before you can go out.
  • Add 100 points for going out.
  • When the hand is over, each team or individual adds up their meld count.

  • Red book

500 points each book

  • Black books

300 points each book

  • Red 3 on a natural book

100 points (only 1 red three per book)

  • Going out

100 points

  • Then add up the card count for the cards you have played on the board.

  • Joker (wild)

50 points

  • Duce (wild)

20 points

  • Ace

20 points

  • King-eight

10 points

  • Seven-Black three

5 points

  • Red three

None

  • This count is added to our meld count for your total for that hand.
  • If caught with cards in your hand and/or your foot, add up the face value of these cards using the table above. Remember that if you are caught with a red three in your hand or your foot it will add 500 points to the total of caught cards in your hand. This count is then deducted from your score for your total for that hand.
  • The winning game total for individual play is 7,500 points.
  • The winning game total for team play is 10,000 points.
  • The object of the game is the make as points with your books and face counts of all the cards you played to the board as possible. To get down and out and catch your opponents before they can get down and/or into their foot.

See http://www.hand8foot.com/rules.html for additional variations.